Spotlight Interview: Saqina Latif from Persona Theory Games

Saqina Latif was a producer in Leo Burnett for a few years. She did ads, TVC and web videos. She liked to tell narratives. But, at some point, she wanted to do something more fulfilling. So, when her friend called to work together on a project, she seized the opportunity. This eventually led to her starting Persona Theory Games in 2017 with her friends. Take a backstage peek at this company from Malaysia and learn of the stories surrounding its birth and its first steps.

Simple Article: Politics, Entertainment and Creativity

It is not difficult to observe that politics have great influence over entertainment, including games. Some see this as a benefit, while others see this as a detriment. It is common to see headlines of players insisting on keeping politics out of games, but is this even an option? Perhaps the pushback is accompanied by other reasons.

Spotlight Interview: Wynd Lui from Hakono

Hakono is a little company in Singapore started by Wynd Lui that builds puzzles and interactions for all sorts of activities, events, and public platforms. Their dedication to the creation of interactive puzzles and storytelling has guided their experiential works in the form of furniture and installations. Take a look at inside the box and explore the alternative means to bring games to life.

Spotlight Interview: Cathy Que from Vector Gems Tech

Vector Gems Tech Pte. Ltd. is an awards-winning jewellery design studio based in Singapore. Founded by Cathy Que Liping, this company is an extension of her game design business YDY CG. Using experiences nurtured from developing game art assets, Vector Gems specialises in creating game-themed jewellery for gamers. Their jewellery designs are inspired by popular games, allowing fans to have a physical connection to their favourite entertainment in the real world.