As we inch closer to Singapore’s birthday, it is only fitting to promote another interview for the month of July. Announcing, David Lin and his company WhiteSponge! This small independent game studio has been developing original titles for the PC/Mac/Linux for the past 3 years with over 6000 hours of game development clocked in. Consisting… Continue reading Spotlight Interview: David Lin from WhiteSponge
This might be the month of E3 and Steam Summer Sales, but we also have a new interview to share. Welcome to the stage: Loh Zi Hao from Mojo Forest! Based in sunny Singapore, Mojo Forest is a small tight-knitted development studio founded by three friends. Currently focused on developing games for iOS devices, the… Continue reading Spotlight Interview: Loh Zi Hao from Mojo Forest
Here comes a new challenger! This month belongs to Mark Fillion and his company General Interactive Co. A fresh contender in the game industry, this company has endured uncharted waters to develop their pioneer game Terroir which is premiering now! Join us to discover the daring adventures of the man leading this super friendly team… Continue reading Spotlight Interview: Mark Fillion from General Interactive Co.
By Zack Tan Don’t you wish you could make your imagination of a game into a reality? Don’t you wish how a certain game can be done differently? If your answer is “yes”, a career in the games industry might be ideal for you! Currently, I am an undergraduate serving my internship in game… Continue reading Simple Article: How a Noob got into the Industry
For our interview this month, we have Ian Gregory from Witching Hour Studios! A firm believer in immersive world-building and relatable characters, Ian has crafted together with his talented team story-rich role playing games like Ravenmark and the recent Masquerada: Songs and Shadows. Let us discover the inspirations of a person whose ambition is to… Continue reading Spotlight Interview: Ian Gregory from Witching Hour Studios
By Ho Qingxiang “A developer makes a quick game with store bought assets and attempts to sell it. The game gets picked up by a critic and is reviewed very negatively. The developer rebukes the critic and seeks to silence critique. A vicious cycle of name-calling, defensive denial and feigned ignorance leads to more controversy.”… Continue reading Simple Article: Developers VS Critics – The Indie Change in Battle
This month we have an interview with Desmond Wong, co-founder and CEO of The Gentlebros Pte. Ltd.! His company, situated in Singapore, has been responsible for the award-winning game Slashy Hero (iOS and Android) which won Best Game Design and Best Mobile Game at Casual Connect 2016. At this moment, they are working on their… Continue reading Spotlight Interview: Desmond Wong from The Gentlebros