Spotlight Interview: Kong Foong Ching from AeonSparx Interactive

Aeonsparx Interactive was started by 3 award winning ex-developers from Codemasters KL – Kong Foong Ching, Lor Hang Chuan and Izmal Mukhriz. And all 3 of the key developers have got 2 BAFTA Awards each in their belt (BAFTA Awards for Best Sports Game in 2009 for ‘Race Driver Grid’ and in 2010 for ‘F1… Continue reading Spotlight Interview: Kong Foong Ching from AeonSparx Interactive

Spotlight Interview: Ricky Ongkowidjojo from Klappanome

It is strange to think that given the massive profits earned in the game industry that there are people who still consider developing games as not a real job. However, considering the highly competitive and erratic nature of the industry, it is understandable for others to dismiss the stability of such an occupation. Ricky Ongkowidjojo,… Continue reading Spotlight Interview: Ricky Ongkowidjojo from Klappanome

Spotlight Interview: Bari Silvestre from Keybol Games

How did you start your game developer journey? Some starting out by playing games, some started out by making games, while a  few started out by making game walkthroughs. Bari Silvestre, CEO and co-founder of Keybol Games, began his game career while working in a South Korea factory for Samsung. He realized the profitability of… Continue reading Spotlight Interview: Bari Silvestre from Keybol Games

Spotlight Interview: Gosingtian from ThinkBIT Games

To many young game school graduates, starting a career at a game company making games is an all-or-nothing endeavour. Few consider the scarcity of opportunities and the turbulent nature of the business. The truth is that many game companies in the region have to supplement revenue from other non-game projects in order to keep the… Continue reading Spotlight Interview: Gosingtian from ThinkBIT Games

Spotlight Interview: Ryan Sumo from Squeaky Wheel Studio

Developing games is not always about creating the next hugely popular mega-hit franchise. Sometimes, designing smaller games for a niche customer segment can be equally satisfying. Simulation games tend to fit into this category of having some of the most hard-core players but yet a smaller and quieter voice in the industry. Ryan Sumo, co-founder… Continue reading Spotlight Interview: Ryan Sumo from Squeaky Wheel Studio

Spotlight Interview: Elwin Lysander from Mojiken Studio

Many people may argue that game designers or programmers are the most important roles in game development. To the contrary, Mojiken Studio is proof that a game company can start from specializing in beautiful illustrations to make games. An indie developer based in Surabaya Indonesia, Mojiken Studio is composed of passionate people who believe that… Continue reading Spotlight Interview: Elwin Lysander from Mojiken Studio

Spotlight Interview: Gennadii Potapov from General Arcade

We often hear about games being ported to other consoles or older games being remastered for newer platforms, but what does it take to be a company that specialises in the porting of games? Since 2013, General Arcade has been passionately pursuing the dream of helping game developers improve their titles and increase their audience.… Continue reading Spotlight Interview: Gennadii Potapov from General Arcade