Tendays Studio is an independent game studio based in Singapore created in January 2016 by Wilfreed Trottet. Most of the team members worked together on various game and animation companies such as Ubisoft and Aardman Animations, and each reached a point in their game dev journey where they wanted to take the indie path. Their first game, Tales of Memo, is the result of multiple rapid prototypes in their mission to create high quality games while keeping short and efficient production cycles.
Simple Article: How do We Design Horror Games?
What better way to celebrate the month of Halloween, then to discuss about the genre of horror games. Why is horror a form of entertainment? What makes horror games appealing? It is time to dig deep into the darkness to uncover the treasure hidden behind the terrors.
Spotlight Interview: Jeremy Lee from Strides Interactive
Strides Interactive is a games development company based in Singapore that develops casual-midcore games primarily on PC. The company was formed in August 2012 and the founders had at least 5 years or more game development experience prior. One of the more interesting aspects of the company is that it has developed its own game engine for its projects. We speak with Jeremy Lee, Managing Director at the company, about his thoughts on the local game industry and game development in general.
How I would Make the next Kingdom Hearts Game
Kingdom Hearts will always have a special place in my heart. I am constantly intrigued by the many ways this game franchise has grown. To me, it continues to possess the potential to remain relevant in the minds of its players. So where would I like this game to go?
Spotlight Interview: Choo Bin Yong from KOEX Studio
Choo Bin Yong is a full time indie game developer from Singapore. Most of the games he has made are for PC and mobile. Before turning into a full-time game developer, he was making animated short films, some of which have gotten good achievements such as the Yahoo fast flicks competition top 10. In this interview, we dive deeper into the experiences of this developer and what attracts him to the themes of horror in his games.