By Ho Qingxiang Face Your Fears Amidst reports of Mortal Kombat developers requiring therapy to deal with recreating violent and gory scenes for a fighting game, I often ponder what attracts developers to make horror games and what goes into making a good horror game. I look at Junji Ito, the mind behind one of… Continue reading Simple Article: How do We Design Horror Games?
Strides Interactive is a games development company based in Singapore that develops casual-midcore games primarily on PC. The company was formed in August 2012 and the founders had at least 5 years or more game development experience prior. One of the more interesting aspects of the company is that it has developed its own game… Continue reading Spotlight Interview: Jeremy Lee from Strides Interactive
By Ho Qingxiang The Miracle that is Kingdom Hearts During a time when crossover games are rare, the release of Kingdom Hearts in 2002 is unthinkable. Not only does this game involve companies from different continents, it is a fusion of two huge franchises: Disney and Final Fantasy from Square Enix. Given the strictness that… Continue reading How I would Make the next Kingdom Hearts Game
Choo Bin Yong is a full time indie game developer from Singapore. Most of the games he has made are for PC and mobile. Before turning into a full-time game developer, he was making animated short films, some of which have gotten good achievements such as the Yahoo fast flicks competition top 10. In this… Continue reading Spotlight Interview: Choo Bin Yong from KOEX Studio
By Ho Qingxiang Growth is Not always Better I would consider myself to be a fan of the Blizzard games of Activation Blizzard 10 years ago. I loved the worlds that were created and the interesting gameplay that were designed. Back then in my youth, I thought there was no way the Blizzard team would… Continue reading Simple Article: Price’s Law in the Game Industry