By Kenny Cai Introduction Aspiring game developers today have a much easier time and process to start building and publishing their games. For starters, there are development engines such as Unity and Unreal that are easy enough for someone unfamiliar to pick up and get something working. These engines themselves are also versatile enough for… Continue reading Simple Article: A Five Point Guide For Aspiring Indie Developers
By Kenny Cai Introduction The right price that customers should pay for a game is always a hotly contested topic within the gaming community. With the rising costs of games and the prominence of social media, this topic has become very heated from all sides of the argument. With more demanding expectations from specific customers… Continue reading Simple Article: The Price For Entertainment – Maintaining A Balance
By Zack Tan Don’t you wish you could make your imagination of a game into a reality? Don’t you wish how a certain game can be done differently? If your answer is “yes”, a career in the games industry might be ideal for you! Currently, I am an undergraduate serving my internship in game… Continue reading Simple Article: How a Noob got into the Industry
By Ho Qingxiang “A developer makes a quick game with store bought assets and attempts to sell it. The game gets picked up by a critic and is reviewed very negatively. The developer rebukes the critic and seeks to silence critique. A vicious cycle of name-calling, defensive denial and feigned ignorance leads to more controversy.”… Continue reading Simple Article: Developers VS Critics – The Indie Change in Battle
Camelot Legends is an interesting and depressing case study in production. Developed between 2013 and 2014, this turn-based role-playing fantasy game is the company’s first foray into the iOS mobile market space. It is also the company’s first attempt at collaboration with another company to co-develop a product. We gained a lot of valuable experience… Continue reading Post-Mortem: Camelot Legends
Developed between 2010 and 2011, Page Chronica™ is the company’s first PS3 console game supported by Sony Entertainment Asia at that time. It is an action-oriented word-puzzle game that combines elements of action-platformers with the forming of words. Imagine Scrabble combined with Megaman. Players capture letters on-screen and form words of various lengths and complexity… Continue reading Post-Mortem: Page Chronica
This newly-added section is for discussions of our games! This includes post-mortems, production processes and other behind-the-scenes stuff. Get an intimate look at our projects and read about our opinions on our victories and failures. Share in our pains and struggles as we strive to make more games. PULL THE LEVER!