Camelot Legends is an interesting and depressing case study in production. Developed between 2013 and 2014, this turn-based role-playing fantasy game is the company’s first foray into the iOS mobile market space. It is also the company’s first attempt at collaboration with another company to co-develop a product. We gained a lot of valuable experience… Continue reading Post-Mortem: Camelot Legends
For our first spotlight interview, we have the famous (or infamous) James Barnard! With a rich career background which includes being a Lead Designer at LucasArts, James took his experience and started Springloaded in Singapore to create the games he wants. Since then, his company has made a variety of games like Nuclien, Tiny Dice… Continue reading Spotlight Interview: James Barnard from Springloaded
Developed between 2010 and 2011, Page Chronica™ is the company’s first PS3 console game supported by Sony Entertainment Asia at that time. It is an action-oriented word-puzzle game that combines elements of action-platformers with the forming of words. Imagine Scrabble combined with Megaman. Players capture letters on-screen and form words of various lengths and complexity… Continue reading Post-Mortem: Page Chronica
This newly-added section is for discussions of our games! This includes post-mortems, production processes and other behind-the-scenes stuff. Get an intimate look at our projects and read about our opinions on our victories and failures. Share in our pains and struggles as we strive to make more games. PULL THE LEVER!
A new section has made added to the blog! This page is dedicated to interviews and articles about the local game industry. Get the inside scoop on regional indie game companies and read about various opinions and perspectives on different gaming topics and trends. Share the knowledge and be inspired!
Huzzah! Through numerous alchemy experiments, we have summoned a game blog for Red Hare Studios. We will use this void to chant about the games we are making. We will recite about the progress of some of our games and our development processes. We will nurture worlds for our dark overlords to feed on. … Jokes aside, we hope all viewers… Continue reading Welcome to our Blog!