Spotlight Interview: Mark Fillion from General Interactive Co.

Here comes a new challenger! This month belongs to Mark Fillion and his company General Interactive Co.  A fresh contender in the game industry, this company has endured uncharted waters to develop their pioneer game Terroir which is premiering now! Join us to discover the daring adventures of the man leading this super friendly team… Continue reading Spotlight Interview: Mark Fillion from General Interactive Co.

Spotlight Interview: Ian Gregory from Witching Hour Studios

For our interview this month, we have Ian Gregory from Witching Hour Studios! A firm believer in immersive world-building and relatable characters, Ian has crafted together with his talented team story-rich role playing games like Ravenmark and the recent Masquerada: Songs and Shadows. Let us discover the inspirations of a person whose ambition is to… Continue reading Spotlight Interview: Ian Gregory from Witching Hour Studios

Simple Article: Developers VS Critics – The Indie Change in Battle

By Ho Qingxiang “A developer makes a quick game with store bought assets and attempts to sell it. The game gets picked up by a critic and is reviewed very negatively. The developer rebukes the critic and seeks to silence critique. A vicious cycle of name-calling, defensive denial and feigned ignorance leads to more controversy.”… Continue reading Simple Article: Developers VS Critics – The Indie Change in Battle

Spotlight Interview: Desmond Wong from The Gentlebros

This month we have an interview with Desmond Wong, co-founder and CEO of The Gentlebros Pte. Ltd.! His company, situated in Singapore, has been responsible for the award-winning game Slashy Hero (iOS and Android) which won Best Game Design and Best Mobile Game at Casual Connect 2016. At this moment, they are working on their… Continue reading Spotlight Interview: Desmond Wong from The Gentlebros

Post-Mortem: Camelot Legends

Camelot Legends is an interesting and depressing case study in production. Developed between 2013 and 2014, this turn-based role-playing fantasy game is the company’s first foray into the iOS mobile market space. It is also the company’s first attempt at collaboration with another company to co-develop a product. We gained a lot of valuable experience… Continue reading Post-Mortem: Camelot Legends

Spotlight Interview: James Barnard from Springloaded

For our first spotlight interview, we have the famous (or infamous) James Barnard! With a rich career background which includes being a Lead Designer at LucasArts, James took his experience and started Springloaded in Singapore to create the games he wants. Since then, his company has made a variety of games like Nuclien, Tiny Dice… Continue reading Spotlight Interview: James Barnard from Springloaded